Character UPP Generation | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
STR | 2D-3 | DEX | 2D+2 | END | 2D | INT | 2D+1 | EDU | 2D | SOC | 1D |
PRE-ENLISTMENT OPTIONS:
COLLEGE | Class Table | Acquired Skills | ||
---|---|---|---|---|
Admission: | 9+, | +2 if EDU 9+ | Freshman | Admin |
Success: | 7+ | +2 if INT 9+ | Sophmore | Liason |
ROTC: | 8+ | +1 if INT 10+ | Junior | Tactics |
Honors: | 9+ | +1 if EDU 10+ | Senior | Leader |
EDU bonus: | 1D-3 | +1 in INT 11+ |
ROTC indicates that the character enters the military with the rank of lieutenant. If honors graduate DM+1 to branch selection rolls. Completion of this term results in the addition of the EDU bonus to the character's EDU UPP stat.
CONCORDIAT MILITARY ACADEMY | ||
---|---|---|
Admission (2D6): | 10+ | +1 in INT 10+, +1 in EDU 9+ |
Success (2D6): roll for each year |
12 | Consult College Class Table Above (2 levels of skill acquired), +1 to honors roll |
9-11 | Consult Class Table for two levels of acquired skill | |
6-8 | Consult Class Table for one level of acquired skill | |
3-5 | No skill acquired, -1 to honors roll | |
2 | Failure, ejected from Academy | |
Honors (2D6): roll once at end of term |
12 | Valedictorian, Choice of Branch |
10+ | Summa Cum Laude, Choice of Branch | |
7-9 | Magna Cum Laude, +1 to Branch roll | |
3-6 | without honors, -1 to EDU bonus roll | |
2 | Caught cheating on final exam, kicked out of service, lose all benefits | |
EDU bonus | 1D-2 | Added to character UPP upon successful graduation |
ENLISTING IN THE ARMY
In order to enlist in the Concordiat army roll 7+ on 2D6, DM+1 if DEX 9+, DM=2 if STR 7+.
Reenlist on a roll of 4+, a roll of 11 or 12 indicates mandatory reenlistment.
After enlisting roll branch selection. Rolls may be done in any order, but only one try on each branch. Infantry is an automatic selection.
MARTEL ARMY
ARTILLERY
CAVALRY
INFANTRY
SUPPORT
TECHNICAL
GRENADIERS
GUARDS
Selection:
8+
7+
Auto
5+
7+
Commmando
SchoolSpecial
see below
DM +1
INT 8+
DEX 10+
INT 8+
INT 8+
DM +2
INT 10+
INT 8+
Liason
EDU 8+
In order to transfer to the Guards Branch, the character must have already completed Commando School and have served a term in the Grenadiers. The character must roll 11+ for admission, with the following modifiers: DM +1 for an MOS of 2+; DM +1 if 2+ terms as a Grenadier; DM+1 if character has a DSM award; DM +2 for each VSM award; DM+3 for each CS award.
MOS SKILLS ( 1D6)
ARTILLERY
CAVALRY
INFANTRY
SUPPORT
TECHNICAL
GRENADIERS
GUARDS
1
FA Gunnery
Vehicle
Gun Cmbt
Vehicle
Mechanical
Gun Cmbt
Gun Cmbt
2
FA Gunnery
Vehicle
Gun Cmbt
Admin
Electronics
Gun Cmbt
Gun Cmbt
3
Vehicle
Vehicle
Hvy Wpns
Liaison
Cmbt Engr
Hvy Wpns
Demo
4
Mechanical
Hvy Wpns
Recon
Vehicle
Medical
Demo
Survival
5
Fwd Obs
Hvy Wpns
Fwd Obs
Legal
Commo
Survival
Recon
6
Computer
Mechanical
Vacc Suit
Admin
Mechanical
Recon
Tactics
7
Electronics
Computer
Zero-G
Computer
Computer
Battle Ball
Battle Ball
DM+1 if world TL is 12+
GENERAL ASSIGNMENT (1D6)
ARTILLERY
CAVALRY
INFANTRY
SUPPORT
TECHNICAL
GRENADIERS
GUARDS
0
Command
Command
Command
Command
Command
Command
Command
1
Command
Command
Command
Command
Command
Command
Command
2
Command
Command
Command
Staff
Staff
Command
Command
3
Staff
Command
Command
Staff
Staff
Command
Command
4
Staff
Staff
Staff
Staff
Staff
Command
Command
5
Staff
Staff
Staff
Staff
Staff
Staff
Staff
6
Special
Special
Special
Special
Special
Special
Special
7
Special
Special
Special
Special
Special
Special
Special
DM+1 if EDU 8+, Officer may elect DM-1 (bucking for command)
UNIT ASSIGNMENT (2D6)
ARTILLERY
CAVALRY
INFANTRY
SUPPORT
TECHNICAL
GRENADIERS
GUARDS
2
Raid
Raid
Raid
Raid
Intl Sec
Raid
Raid
3
Trng
Trng
Raid
Int'l Sec
Cntr Ins
Raid
Raid
4
Cntr Ins
Cntr Ins
Cntr Ins
Cntr Ins
Ship Trp
Cntr Ins
Cntr Ins
5
Pol Act
Pol Act
Cntr Ins
Garrison
Garrison
Pol Act
Pol Act
6
Garrison
Garrison
Ship Trp
Ship Trp
Ship Trp
Int'l Sec
Raid
7
Garrison
Garrison
Garrison
Garrison
Garrison
Garrison
Garrison
8
Garrison
Garrison
Ship Trp
Garrison
Training
Ship Trp
Training
9
Training
Training
Training
Training
Training
Training
Training
10
Pol Act
Pol Act
Pol Act
Pol Act
Pol Act
Cntr Ins
Cntr Ins
11
Cntr Ins
Intl Sec
Intl Sec
Intl Sec
Intl Sec
Raid
Raid
12
Training
Pol Act
Intl Sec
Pol Act
Training
Raid
Raid
ASSIGNMENT RESOLUTION (2D6)
ARTILLERY
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
auto
4+
5+
5+
6+
auto
n/a
Decoration
none
12+
9+
10+
6+
none
n/a
Promotion
(6+)
(6+)
8+
9+
6+
(7+)
n/a
Skills
7+
none
7+
8+
5+
none
n/a
CAVALRY
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
auto
4+
5+
5+
6+
auto
n/a
Decoration
none
12+
9+
10+
6+
none
n/a
Promotion
(6+)
(6+)
8+
9+
6+
(7+)
n/a
Skills
7+
none
7+
8+
5+
none
n/a
INFANTRY
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
auto
4+
6+
6+
7+
auto
4+
Decoration
none
12+
8+
9+
6+
none
12+
Promotion
(6+)
(6+)
8+
9+
6+
(7+)
(6+)
Skills
7+
none
7+
8+
5+
none
6+
SUPPORT
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
auto
4+
4+
5+
6+
auto
4+
Decoration
none
none
10+
11+
7+
none
none
Promotion
(6+)
(6+)
9+
10+
7+
(7+)
(7+)
Skills
7+
none
7+
7+
6+
none
8+
TECHNICAL
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
auto
4+
4+
5+
6+
auto
4+
Decoration
none
none
10+
11+
7+
none
none
Promotion
(6+)
(6+)
9+
10+
7+
(7+)
(7+)
Skills
7+
none
7+
7+
6+
none
8+
GRENADIERS
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
3+
4+
4+
5+
6+
auto
4+
Decoration
none
none
9+
8+
5+
none
none
Promotion
(8+)
(7+)
8+
7+
6+
(9+)
(8+)
Skills
6+
none
7+
6+
5+
none
8+
GUARDS
TRAINING
INTL SEC
POL ACT
CNTR INS
RAID
GARRISION
SHIP TRP
Survival
4+
n/a
4+
5+
6+
auto
n/a
Decoration
none
n/a
10+
9+
6+
none
n/a
Promotion
(11+)
n/a
8+
8+
7+
(10+)
n/a
Skills
6+
n/a
7+
6+
5+
none
n/a
For all branches above: DM+1 to Survival roll if any MOS skill 2+
DM+1 to promotion if: EDU 7+ (Artillery, Cavalry, Infantry); INT 9+ (Support, Technical); END 8+ (Grenadier);
If you received a VSM or CS award this year (Guards).
A note on promotions: Enlisted personnel and NCO may be promoted once per assignment. Senior NCOs may be promoted like Enlisted and NCO's, except that they may only be promoted once in a term if the promotion roll is surrounded by paranthesis. Officers may only be promoted once per term (unless the second promotion comes from serving as an Attache), and may not roll if the promotion roll is surrounded by parenthesis.
SKILL TABLE (1D6)
ARMY LIFE
NCO SKILLS
CMND SKILLS
STAFF SKILLS
SHIP LIFE
1
Brawling
Hvy Wpns
Admin
Legal
Fwd Obs
2
+1 STR
Mechanical
Gun Cmbt
Computer
Ships Boat
3
+1 DEX
Tactics
Vehicle
Electronics
Gunnery
4
+1 END
Hvy Wpns
Hvy Wpns
Fwd Obs
Vacc Suit
5
Pistol
Mechanical
Leader
Medical
Gunnery
6
Blade
Tactics
Tactics
Instruction
Vacc Suit
7
+1 EDU
Leader
Tactics
Admin
8
Admin
Instruction
Leader
Admin
9
Leader
10
Admin
11
DM'S:
Army Life: +1 in Junior Commissioned Officer, +2 if Field Grade, +3 if General Officer
NCO Skills: +1 if Section Leader, +2 if Sergeant, +3 if Master Sergeant, +4 if First Sergeant, +5 if Sergeant Major
Command Skills: +1 if Field Grade, +2 if General Officer
Staff Skills: +1 if Field Grade, +2 if General Officer
TABLE OF RANKS
LINE
SOC Bonus
CONCORDIAT GUARDS
SOC Bonus
ENLISTED
E1
Trooper
n/a
E2
Weaponeer
Guardsman 5th
NCO'S
E3
Corporal
Guardsman 4th
E4
Team Leader
Guardsman 3rd
E5
Section Leader
Guardsman 2nd
E6
Sergeant
Guardsman 1st
Senior NCO'S
E7
Master Sergeant
+1
Cohort Leader
+1
E8
First Sergeant
+1
Commander
+1
E9
Sergeant Major
+1
Centurion
+2
E10
Regimental Sgt Major
+2
Junior Commissioned Officers
O1
Lieutenant
Lieutenant
O2
Captain
+1
Captain
+1
O3
Major
Major
Field Grade Officers
O4
Lt. Colonel
+1
Lt. Colonel
+1
O5
Colonel
Colonel
O6
Brigadier
+1
Brigadier
+1
General Officers
O7
Lt. General
Lt. General
O8
Major General
+1
Major General
+1
O9
Colonel General
Colonel General
O10
General
+1
General
+2
O11
General - Field Marshal
+2
SPECIAL ASSIGNMENTS
ENLISTED & NCO
LINE OFFICERS
GUARD OFFICERS
1
Cross Training
Intelligence School
Intelligence School
2
Specialist School
Command College
Command College
3
Commando School
Staff College
Staff College
4
Protected Forces
Commando School
Commando School
5
Recruiting
Recruiting
Commando School
6
Admin
Procurement
Intelligence School
7
OCS
Aide/Attache
Enlisted and NCO's +1 if EDU 8+; Officers +1 for VSM or CS Award.
Cross Training: Roll for current year on another branch table. Player may transfer to new branch at the end of the term.
Specialist School: Roll 1D6 and receive one level of that skill: 1-Vehicle, 2-Medical, 3-Commo, 4-Computer, 5-Mechanical, 6-Electronics.
Commando School: Roll 1D6 for each skill on the list , character receives one level of that skill for each 5+ : Brawling, Gun Cmbt, Demo, Survival, Recon, Vacc Suit, Blade, Instruction. Character may transfer to the Commando Branch next term.
Protected Forces: Roll 1D6 for each skill on the list, character receives one level of that skill for each 3+ : Vacc Suit, Zero-G, Ship's Boat.
Recruiting: Receives one level of Recruiting and one level of Liason.
Admin: Receives one level of Admin skill.
OCS: Roll 1 Command skill, 1 Staff skill, 1 MOS skill; rank advanced to O1, Lieutenant.
Intelligence School: Roll 1D6 for each skill on the list, character receives one level for each 4+: Forgery, Bribery, Streetwise, Interrogation.
Command College: Roll 1D6 for each skill on the list, character receives one level for each 4+: Tactics, Leader, Recon.
Staff College: Roll 1D6 for each skill on the list, character receives one level for each 4+: Admin, Liason, Computer.
Procurement: Roll 1D6 for each skill on the list, character receives one level for each 4+: Legal, Broker, Admin, Bribery, Theft, E&E.
Aide/Attache: Roll 1D6: 1-4 assignment as Attache, +1 to SOC, promotion to next rank; 5-6 assignment as Aide, +1 to SOC, player may chose next assignment, including specials (except Aide/Attache).
AWARDS AND DECORATIONS
When a character succeeds in making a decorations roll, determine the award received thusly: if the roll is not more than 2 greater than the required roll - the character receives the Distinguished Service Medal (DSM); if the roll is 3 to 5 greater, the character receives a Valorious Service Medal (VSM); If the roll is 6 of greater than the required throw, then the character receives the Concordiat Star (CS).
Additionally, if, when making a survival throw, the exact number is rolled, the character receves a Wound Badge, in the following order: 1st wound=Bronze, 2nd wound=Silver, 3rd wound=Gold, 4th wound=Platinum. For each wound after the fourth, the character receives a palm device.
Lastly, for each combat action the character took part in he/she receives a Combat Service Ribbon, for each Command held in combat, he/she receives a Combat Command Ribbon.
MUSTERING OUT
BENEFITS
Line
Guards
1
Mid Passage
High Passage
2
Blade
+1 INT
3
+1 INT
+2 EDU
4
+2 EDU
Gun
5
Gun
Blade
6
High Passage
+1 SOC
7
+1 SOC
+1 SOC
DM +1 if character served 5 or more terms.
CASH
Line
Guards
1
1000
2000
2
2000
5000
3
5000
5000
4
5000
10,000
5
10,000
20,000
6
20,000
50,000
7
40,000
50,000
8
70,000
70,000
9
100,000
100,000
DM's: +1 for each level of Broker skill, +1 if rank O7+
SOCIAL STATUS EFFECTS
SOC RANK
EFFECT
8
Right to Private Dwelling
9
Right to breed (1D6)D6 Children
A (10)
Right to buy land( 2D6 acres), Right to Vote
B (11)
Land grant 3D6 acres, revenue 2D6x1,000 cr/year
C (12)
Estate grant 10D6 acres, 2D6x 10,000 cr/year
D (13)
Right of Free Passage and Travel
E (14)
Right to Bear Arms and of Armed Escort
F (15)
Territory Governerorship, 1D6x 100,000 cr/year
Note: Broker skill may be added to the die rolls in this table