All Poxyquotl are generated on the same service table. All poxyquotl receive an automatic level of carousing skill. Failure to make a survival roll is resolved on the unfit for service table. This is a frequent occurrence, which is reflective of the fact that few Poxyquotl are allowed to leave their homeworld.
UPP Generation (re-roll any 1's) | |||
---|---|---|---|
STR | 2D6 | INT | 2D6 +1 |
DEX | 2D6 +2 | EDU | 1D6 |
END | 2D6 -1 | SOC | N/A |
For the first assignment year roll one skill on the life table
2 | Space | 8 | Life |
3 | Life | 9 | Vice |
4 | Carny | 10 | Combat |
5 | Carny | 11 | Vice |
6 | Combat | 12 | Technical |
7 | Life |
Add +1 to survival rolls is Acrobatics, Streetwise or Taunting are level 2 or better.
Assignment |
Survival |
Skill |
Special |
Special Results |
Space | 5+ | 6+ | 10+ | owns personal vacc suit |
Life | 4+ | 5+ | 12+ | JOT skill |
Carny | 4+ | 6+ | 11+ | 2 skill rolls |
Combat | 6+ | 8+ | 10+ | 2nd skill (1D6): 1-3 = taunting, 4-6 =acrobatics |
Vice | 5+ | 7+ | 10+ | 2D6 X 10K credits |
Technical | 4+ | 5+ | 10+ | 1D6 X 1K credits |
After 2 terms you may elect to add +1 to roll.
Roll | Life | Carny | Combat | Vice | Technical |
---|---|---|---|---|---|
1 | Taunting | Taunting | Brawling | Gambling | Interrogation |
2 | +1 DEX | Performance | Thrown Weapon | Streetwise | Computer |
3 | +1 END | Disguise | Taunting | Bribery | Vehicle |
4 | Carousing | Sleight of Hand | Acrobatics | Acrobatics | Trader |
5 | Stealth | Ventriloquism | Taunting | Intrusion | Broker |
6 | Acrobatics | Persuasion | Acrobatics | Streetwise | Acrobatics |
7 | JOT | Persuasion | Demolitions | Forgery | Steward |
Roll | Circumstance | Consequences |
2 | Murder victim | Death, no benefits |
3 | Accidental death | Death, no benefits |
4 | Returned to homeworld | Not allowed to leave for 5 years |
5 | Returned to homeworld | Not allowed to leave for 5 years |
6 | Does jail time | 2 D6 months in jail, lose 2 mustering rolls |
7 | Injured while taunting/brawling | 2 D6 weeks in hospital, -1 to STR |
8 | Injured in pratfall | 1 D6 weeks in hospital, -1 to DEX |
9 | Unfit/Psychological | Lose all mustering out rolls |
10 | Expelled/Planetary Ban | Banned from 1 D3 planets randomly, +1 high psg |
11 | Legal Tangle (roll 1 D6)
1=law, 2-3=civil, 4-6=drafted |
Lose cash roll. If drafted roll 1D6 for service as listed below:
1=Navy, 2=Marines, 3=Army, 4=Scouts, 5=Entertainer, 6=Choice |
12 | Becomes Famous | Media victim from now on (subject to GM harassment),
Receives 2 D6 X 10K credits |
Only one roll is allowed on the cash table unless the character has gambling skill; if so, then 2 rolls are allowed (with no +1 modifier to roll as usual for gambling skill). One roll is acquired for each 4 year term.
Roll | Cash |
1 | 1,000 cr |
2 | 10,000 cr |
3 | 20,000 cr |
4 | 50,000 cr |
5 | 100,000 cr |
6 | 1 MCR |
Roll | Material Benefits |
1 | +1 DEX |
2 | +2 INT |
3 | High Passage |
4 | Traveler's Aid Society (re-roll if received twice) |
5 | Diplomatic Passport |
6 | Fun Suit |
At the specified ages, aging rolls (2 D6) are made against STR, DEX, and END. If the number specified (or higher) is not rolled the value in parenthesis is subtracted from the UPP.
Age | STR (minus) | DEX (minus) | END ( minus) |
38 | 8+ (-1) | 4+ (-1) | 7+ (-1) |
44 | 8+ (-1) | 6+ (-1) | 7+ (-1) |
50 | 8+ (-1) | 8+ (-1) | 8+ (-1) |
56 | 8+ (-1) | 8+ (-1) | 8+ (-1) |
62 | 8+ (-2) | 8+ (-2) | 8+ (-2) |
68+ | 8+ (-3) | 8+ (-2) | 8+ (-3) |