Entertainers

Entertainers are those in the professions of music, acting, and artistry in their many forms. Anything from rock and vid stars to stage hands can be generated from the following tables.

Characters may begin generation at age 14. If so then -2 to Edu and -1 to Soc. Characters must begin by choosing one area of specialization, (actor, musician, artist etc...).
2D6 for enlistment
Enlistment
8+
+1
Dex 9+
+2
Int 9+
Reenlist
4+
Characters so choosing may try to enroll in college.

Characters that started at age 14, may still try for College at age 18 but at -4

Pre Enlistment, College
Entrance
8+
+2 Int 9+
Success
8+
+2 Int 9+
+ 1D3 to Edu
Honors
10+
+ 1D3 Skill level in chosen Speciality

Select character specialization:


Actors
Specific Assignment (2D6)
2
Street
3
Travel
4
Travel
5
Small Theatre
6
Small Theatre
7
No Biz
8
Small Theatre
9
No Biz
10
Media
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Acting School +1D3 Acting Disguise, Liaison.
2
Theatre School
Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Travel
Sm Theatre
No Biz
Media

Survival: Fail
7+
6+
4+
3+
6+
+1 Int 9+
Rep:
12+
11+
9+
12+
8+
Max Rep 12
Bonus:
11+
10+
10+
12+
9+
+1 if Rep 4+
Skills:
5+
5+
5+
9+
5+

Skills
1D6
Actor's Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Acting
Equestrian
Medic
+1 Str
Steward
2
Persuasion
Dance
Legal
+1 Dex
Admin
3
Disguise
Foil
Linguistics
+1 End
Computer
4
Acting
Acting
Instruction
+1 Int
Electronics
5
Liaison
+1 Soc
+1 Edu
Mechanical
6
Gun Combat
Leader
Carousing
Vehicle
Muster
Index

Artists
Specific Assignment (2D6)
2
Street
3
No Biz
4
Street
5
Commercial Art
6
No Biz
7
Travel
8
No Biz
9
Commercial Art
10
Contract
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Art School +1D3 Art* Mechanical, Electronics
2
Theatre School
Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Travel
Comm Art
No Biz
Contract

Survival: Fail
7+
4+
5+
4+
6+
+1 Int 9+
Rep:
12+
11+
10+
12+
8+
Max Rep 12
Bonus:
12+
11+
11+
12+
8+
+1 if Rep 4+
Skills:
5+
6+
5+
9+
5+

Skills
1D6
Artist's Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Mechanical
Medic
+1 Str
Steward
2
Streetwise
Legal
+1 Dex
Admin
3
Liaison
Electronics
Instruction
+1 End
Computer
4
Carousing
E&E
Persuasion
+1 Int
Electronics
5
Streetwise
+1 Soc
+1 Edu
Mechanical
6
Blade Combat
Demolitions
Leader
Carousing
Vehicle
Muster
Index

Circus
Specific Assignment (2D6)
2
Street
3
Carny
4
Carny
5
No Biz
6
Carny
7
Small Circus
8
Small Circus
9
No Biz
10
Big Top
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Circus Apprentice
Acrobatics, Animal Handling, Jungler*, Music*, Unarmed Combat
2
Theatre School
Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Carny
Sm Circus
No Biz
Big Top

Survival: Fail
7+
6+
5+
4+
6+
+1 Int 9+
Rep:
12+
11+
9+
12+
8+
Max Rep 12
Bonus:
11+
11+
10+
12+
8+
+1 if Rep 4+
Skills:
5+
5+
5+
9+
5+

Skills
1D6
Circus Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Disguise
Zero-G
Medic
+1 Str
Steward
2
Acrobatics
Animal Handling
Liaison
+1 Dex
Admin
3
Acting
Gravitics
+1 End
Computer
4
Streetwise
Linguistics
+1 Int
Electronics
5
Gambling
Leader
+1 Edu
Mechanical
6
Blade Combat
Unarmed Combat
Instruction
Carousing
Vehicle
Muster
Index

Dancer
Specific Assignment (2D6)
2
Street
3
Travel
4
Travel
5
Hoofing
6
Hoofing
7
No Biz
8
Company
9
Company
10
No Biz
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Dance School +1D3 Dance Zero-G, Acrobatics
2
Theatre School
Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Travel
Hoofing
No Biz
Company

Survival: Fail
7+
5+
4+
4+
5+
+1 Int 9+
Rep:
12+
11+
9+
12+
9+
Max Rep 12
Bonus:
12+
10+
11+
12+
9+
+1 if Rep 4+
Skills:
5+
5+
5+
9+
5+

Skills
1D6
Dancer's Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Dance
Zero-G
Medic
+1 Str
Steward
2
Stealth
Legal
+1 Dex
Admin
3
Acrobatics
Electronics
Disguise
+1 End
Computer
4
Dance
Dance
Gravitics
+1 Int
Electronics
5
Unarmed Combat
Instruction
+1 Soc
+1 Edu
Mechanical
6
Mechanical
Leader
Carousing
Vehicle
Muster
Index

Musician
Specific Assignment (2D6)
2
Street
3
Street
4
Travel
5
Travel
6
Lounge
7
No Biz
8
Lounge
9
No Biz
10
Big Time
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Music School +1D3 Music* Instrument Repair
2
Theatre School Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Travel
Lounge
No Biz
Big Time

Survival: Fail
7+
5+
5+
4+
8+
+1 Int 9+
Rep:
11+
10+
9+
12+
8+
Max Rep 12
Bonus:
11+
10+
9+
12+
8+
+1 if Rep 4+
Skills:
5+
5+
5+
9+
5+

Skills
1D6
Music Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Computer
Medic
+1 Str
Steward
2
Carousing
Liaison
Legal
+1 Dex
Admin
3
Electronic
Linguistics
+1 End
Computer
4
Mechanical
Persuasion
+1 Int
Electronics
5
Instrument Repair
Leader
+1 Soc
+1 Edu
Mechanical
6
Instruction
Commo
Carousing
Vehicle
Muster
Index

Street Entertainer
Specific Assignment (2D6)
2
Dives
3
Street
4
Street
5
No Biz
6
Street
7
Street
8
Street
9
No Biz
10
Dives
11
Special
12
Special
Special Assignment (2D6) 1D6 4+ for:
1
Street Mentor
Music*, Jungler*, Streetwise, Stealth, Unarmed Combat
2
Theatre School
Acting, Disguise, Elect., Mech.
3
Cross Training 1 roll on another Life or Adv. skill table
4
Space
Vacc Suit, High-G, Zero-G, Veh., Enviro*.
5
Patron +1 Soc +1 Edu Art*, Instruction.
6
Discovered +1D6 to Rep. Max of 12
Assignment Resolution
2D6 For:
Street
Dives
No Biz

Survival: Fail
8+
7+
4+
+1 Int 9+
Rep:
9+
11+
12+
Max Rep 12
Bonus:
10+
11+
12+
+1 if Rep 4+
Skills:
5+
4+
9+

Skills
1D6
Street Life
Advanced
8+ Edu
Personal Dev
No Biz
1
Streetwise
Liaison
+1 Str
Steward
2
Bribery
Animal Handling
Acting
+1 Dex
Admin
3
Gambling
E&E
Electronics
+1 End
Computer
4
Gun Combat
Mechanical
+1 Int
Electronics
5
Blade Combat
Medic
+1 Edu
Mechanical
6
Unarmed Combat
Pickpocket
Vehicle
Carousing
Vehicle
Muster
Index

Muster Tables: 1 roll per term +1 for each point of Rep above 5
Cash:
3 rolls

1 additional roll for each bonus
+1 to roll for Gambling skill
1D6
Actor
Artist
Circus
Dance
Music
Street
1
0
0
0
0
0
0
2
1,000
500
500
500
1,000
500
3
5,000
1,000
1,000
1,000
5,000
1,000
4
10,000
2,000
2,000
2,000
10,000
2,000
5
20,000
2,000
2,000
5,000
20,000
2,000
6
30,000
5,000
5,000
10,000
20,000
5,000
7
50,000
0
10,000
20,000
50,000
10,000
Material:
+1 to roll if Rep 7+
1D6
Actor
Artist
Circus
Dance
Music
Street
1
Low Passage
Low Passage
Low Passage
Low Passage
Low Passage
Low Passage
2
+1 Int
+1 Int
+1 Int
+1 Int
+1 Int
+1 Int
3
+1 Edu
Art Supply
+1 Edu
+1 Edu
+1 Edu
+1 Edu
4
Theatre Kit
+2 Edu
Costume
Costume
Instrument
Weapon
5
Weapon
Instrument
Weapon
Weapon
Weapon
Instrument
6
TAS
TAS
Mid Passage
TAS
TAS
Mid Passage
7
Residuals



Royalties
High Passage

Cascade Skills: You must select from the list under your cascade skill
Art:
Conditioning:
Environment:
Jungler:
Music:
Drawing Aerobic Dance Animal Handling Acrobatics Instrument
Painting Contortion Hunting Juggling Singing
Sculpture +1 End Stealth Sleight of Hand Composing

+1 Dex Recon

Unfit for service (2D6)
2 Killed by stalker/overdose No Benefits/Immortalized if Rep 10+
3 Killed in vehicle of choice No Benefits/Immortalized if Rep 8+
4 Maimed -1 to Rep And -2 to Soc
5 Injured -1 to STR, DEX or END
6 Crossed Picketline -2 to Rep Lose 1 Bonus roll
7 Drunkeness/Drug Use -1 to Rep Lose 1 Bonus roll
8 Fired -2 Rep
9 Black Balled -3 Rep Lose 2 Muster Rolls
10 Drafted into service Roll on new table
11 Joined Service Roll on new table
12 Writng Memoirs +2 Rep (Max 12)

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