Even creatures as inoffensive as Pikhans are not without the ravages of war, although internal wars have been extremely rare on Pikhandaru (excepting the war against nature). Pikhandaru has been a target of both pirates and neighbours in the past, and thus the PDF was formed.
The PDF is made up of three segments: Ground Forces, Aero Command, and Orbital Forces. Ground Forces carries out traditional land forces operation, Aero Command is responsible for operation from ground up to low orbital, and Orbital Command is responsible for all orbital and system defense. In addition, selected Pikhan are chosen for Imperial service. Pikhan serve 4 years in a selected branch with assignments varying annually. Pikhans are free to rotate from branch to branch, and are encouraged to do so. Pikhan begin service at age 17. The first year is spent in PDF training. Upon completion, the trooper has combat rifle - 1. The majority of this first year is spent getting the Pikhan to obey orders from unknown commanders.
Branch Assignment (4 years):
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1-3 |
Ground Force
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4 |
Aero Command
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5 |
Orbital Command
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6 |
Imperial service
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Ground Forces: Infantry (1-2)
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Survival
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Decorations
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Skill
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1-2
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Combat
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6+ | 7+ | 6+ |
3-4
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Training
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4+ | No | 5+ |
5-6
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Garrison
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3+ | No | 10+ |
Ground Forces: Support (3-4)
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Survival
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Decorations
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Skill
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1-2
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Combat
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5+ | 9+ | 7+ |
3-4
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Training
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3+ | No | 5+ |
5-6
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Garrison
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3+ | No | 11+ |
Ground Forces:Technical (5)
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Survival
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Decorations
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Skill
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1
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Combat
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5+ | 11+ | 7+ |
2-4
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Training
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Auto | No | 5+ |
5-6
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Garrison
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3+ | No | 10+ |
Ground Forces: Special (6)
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Skill Roll
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1
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Leadership training
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5+: leader, tactics, recon, admin |
2
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Armourer's training
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4+: armourer, mechanical, electronics
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3 |
Medic training
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Medic - 2
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4 |
Commando school
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5+: blade cmbt., gun cmbt., survival, tactics, recon, stealth
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5 |
Technical warfare school
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4+: computer, commo, electronics, cryptography, robot ops.
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6
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Combat engineer's training
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4+: vehicle, demo, mechanical, combat engineering
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MOS Skills | ||||
Roll | Ground Forces Life | Infantry | Support | Technical |
1 | +1 END | Gun cmbt. | Hvy. wpn. | Elec. |
2 | +1 DEX | Gun cmbt. | Mech | Mech |
3 | +1 EDU | Hvy. wpn. | Vehicle | Computer |
4 | Brawling | Vehicle | Fwd. obs. | Commo |
5 | Gun cmbt. | Recon | Elec. | Research |
6 | +1 INT | Fwd. obs. | Combat eng. | Elec. |
7 | J-O-T | Tactics | Armourer | Robot ops. |
(+1 if 3 or more terms) |
AeroCommand: Flight (1-2)* | ||||
Survival | Decoration | Skill | ||
1-2 | Air Combat | 7+ | 7+ | 6+ |
3-4 | Training | 4+ | no | 6+ |
5-6 | Ground Crew | 3+ | no | 11+ |
* Must have gone to flight school, else support |
AeroCommand: Support (3-4) | ||||
Survival | Decoration | Skill | ||
1-2 | Combat Aircrew | 7+ | 8+ | 7+ |
3-4 | Training | 4+ | no | 6+ |
5-6 | Ground Crew | 3+ | no | 10+ |
AeroCommand: Technical (5) | ||||
Survival | Decoration | Skill | ||
1 | R&D | 4+ | 11+ | 6+ |
2-4 | Training | Auto | no | 6+ |
5-6 | Tech Sys Ops | Auto | no | 9+ |
AeroCommand: Special (6) | ||
1 | Flight school. | Aircraft - 1 |
2 | Aero warfare training | 4+: leader, aerotactics, FAL |
3 | Aero weapons training | 4+: aeroarmorer, gunnery, sensor ops, ECM ops. |
4 | Aeroengineering | 4+: A and P mech, mech, electrical, aerodynamics. |
5 | Technical warfare school | 4+: computer, commo, ECM ops, robot ops |
6 | Search and rescue training | 4+: med, survival, recon |
MOS Skills
(+1 if 3 or more terms)
Aero Com. Life Flight Support Technical
1 +1 DEX Aircraft Gunnery Elec.
2 +1 INT Aircraft Sensor ops Computer
3 +2 EDU Aerotactics A and P mech Commo
4 Carousing FAC Elec. Mech
5 Elec. Gunnery Mech Research
6 Mech Sensor ops ECM ops Robot ops
7 J-O-T Leader Aeroarmourer Aero dynamics
Orbital Forces:
1 Flight Survival Decorations Skill
1 Anti-piracy 7+ 7+ 7+
2-3 Training 3+ No 6+
4-6 Patrol 5+ 10+ 9+
2-3 Deck Survival Decorations Skill
1 Anti-piracy 7+ 7+ 7+
2-3 Training 3+ No 6+
4-6 Patrol 5+ 10+ 9+
4 Engineering Survival Decorations Skill
1 Anti-piracy 8+ 7+ 7+
2-3 Training 4+ No 6+
4-6 Patrol 6+ 10+ 8+
5 Marine Survival Decorations Skill
1 Anti-piracy 8+ 6+ 7+
2-3 Training 4+ No 6+
4-5 Patrol 5+ 10+ 10+
6 Garrison 3+ No No
6 Special
1 Flight school. Pilot - 1. 5+: pilot, nav, computer.
2 Gunnery training. 4+: gunnery, computer, sensor ops.
3 Protected forces. 4+: vacc suit, zero-g.
4 Engineering training. 4+: engineering, gravitics, mech, elec.
5 Tactical training. 4+: ships tactics, leader.
6 Marine training. 5+: gun cmbt., tactics, zero-g, armourer, demo.
MOS Skills
(+1 if 3 or more terms)
Shipboard Life Flight Deck Engineering
1 +1 DEX Pilot Gunnery Engineer
2 +1 INT Pilot Gunnery Engineer
3 +1 EDU Nav Computer Elec.
4 Vacc suit Nav Sensor ops Mech
5 Zero-g Computer Elec. Mech
6 Vacc suit Computer Mech Elec.
7 J-O-T Leader Admin Gravitics
Marine Life Marine
1 +1 STR Gun cmbt.
2 +1 END Gun cmbt.
3 +1 DEX Tactics
4 Brawling F.O.
5 Carousing Blade
6 Gun cmbt. Vehicle
7 Ship's boat Leader
Imperial Service
The character has been selected for duty in the Imperial army or navy (D6: 1-4 navy, 5-6 army). Pikhans will tend toward the technical side of the service, and will usually opt for engineering or support, but there are always exceptions.
At the conclusion of 4 years of Imperial service, the character may opt to re-enlist. Roll 2d6:
2, 3 The character musters out immediately.
4, 5 The character is returned to the PDF.
6-10 The character may reup or return to the PDF.
11, 12 The character must reup in Imperial service.
Note: Pikhans may trade one cash roll on the mustering out table (Imperial service) for one level of independence, so they know what to do with the stuff.
PDF
Mustering out
1 roll per term + one roll.
1 +1 INT
2 +2 EDU
3 Blade
4 Gun
5 Tools
6 Multi-suit
7 Vehicle
8 High passage
9 Independence
10 1,000 cr.
+1 per term served.